![]() Also, if you want to make these buttons not look like crap when you hover over them, you'll need to edit them in menu_hover.jpg as well. Otherwise you're going to have a hard time doing anything because the menu'll be invisible. It is completely possible to replace menu_default.jpg with a different image entirely, but make sure you have some menu buttons and that they're in the same place as they are on the original. Trust me, you don't need to do anything with it.Īnyhow, back up menu_default.jpg, open it up in your image editor of choice and do whatever you want to it. Ignore menu_hover.jpg unless you're wanting to edit what the menu options look like when you're hovering over them. You'll need to be in the games Menu folder for this. This process should work exactly the same for the rest of the game's art. For this demonstration, I'll be editing the main menu CG. Perhaps the easiest thing to do with Sunrider is to modify the images the game displays. Now that you know what's going on, let's do some editing. ![]() Most of these won't come into play in this guide. rpyc Files - Stuff for RenPy, the engine the game is based on. Space - Art for the warping segments, as well as the picture of Cera and sprites of Legion from the start of First Arrival. Sound - Sound effects and generally everything audio-related that isn't under Music. Skirmish - Special stuff needed for the game's skirmish feature. Notepad equates the contents to garbage text, so I'd advise against messing with them. Menu - The main menu artwork, as well as things like the First Arrival intro text, Sunrider map, R
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